R. Clayton Miller’s 10/GUI is probably one of the most dramatic reimaginations of the desktop user interface I’ve seen in a long time. This concept proposes a multitouch interaction system that does not require a multitouch screen (and thus does not have to deal with all the problems such a screen causes), but instead uses a multitouch area near the keyboard. The proposed graphical user interface makes full use of this multitouch area. Watch the video, it’s definitely worth your time (of course, some people disagree ☺).

Chris Clark over at Release Candidate One has some thoughts on 10/GUI, too.

Note: It seems some people are under the impression that 10/GUI is my project. This is not the case. The concept’s designer is R. Clayton Miller, and as linked above, you can find out more at 10/GUI. I have nothing to do with 10/GUI, other than the fact that I linked to it.

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If you liked this, you'll love my book. It's called Designed for Use: Create Usable Interfaces for Applications and the Web. In it, I cover the whole design process, from user research and sketching to usability tests and A/B testing. But I don't just explain techniques, I also talk about concepts like discoverability, when and how to use animations, what we can learn from video games, and much more.

You can find out more about it (and order it directly, printed or as a DRM-free ebook) on the Pragmatic Programmers website. It's been translated to Chinese and Japanese.